# What about Max?

**Autodesk Max** and **Maya** are the undisputed heavyweight industry tools for 3D Artists...
but this is very complex software, it requires fast, high-spec computers, and they have an ugly, massive
learning curve. This makes for a non-trivial and complex learning solution.

Max and Maya create models using *deformable shapes* such as a cube, sphere or a
cylinder... but how did Max create and draw the cube in the first place? It must use 3D Graphics
to draw the cube... but what is it made from? What are the
core components used to draw the cube using 3D Graphics? This and other information is hidden
in Max... so it is not useful in teaching such core concepts.

**3D Model Builder** teaches the core fundamentals of 3D Graphics by getting you to build a cube
from scratch, using the core components used in 3D Graphics. A cube, in its simplest form, is
made from 8 points and 12 triangles.

Therefore, using **3D Model Builder** we create 8 points and
then create 12 "front facing" triangles to represent the cube.

To show a lighting calculation (shading)
on the cube faces we need to also create "*normals*". By adding 8 normals we can draw a smooth
shaded cube.

We could also create 12 normals (4 per face) to draw the cube with flat shaded surfaces.

So what we have with **3D Model Builder** is a solid learning platform that introduces all of
the core concepts that is the basis for all 3D rendering, modelling, content creation and is used
throughout the game design and development process.